Norse spearmen given better 1 handed WP and weapons. Spear stats in VC only make sense if having stable ground to brace against, and short range weapons perform better in close quarters ship battles (in both real life and the game). It also reflects the realistic principle that lands that have been conquered and reconquered are likely weaker in their defense from the devastation of war.ĪI switches from spears to shortrange weapons in sea battles. This is to promote initial stability and prevent early faction elimination by the AI. This is a one-time thing for the start of the game only, and garrisons will become normal size as soon as the initial troops die or the fief is conquered. Initial garrisons at world generation are larger. If you do choose Hard campaign AI, you will have: faster replenishment of defeated AI lords and weaker player kingdom vassal lords.Ĭhangelog 9.0 (as always, save compatible-full release version, no need to install prior versions first): You can use Hard Campaign AI if you like, no problems will arise, but I consider the rebalanced normal campaign AI to be the most balanced and immersive experience. 5.0 also removes all ways in which the game cheated for the player on Normal Campaign AI, and rebalances most relevant mechanics under Normal to the old Hard Campaign AI (for example, tax inefficiency). That means better party templates for AI lords (added in 5.0), and hardcore finance setting (vanilla VC bug fixed so it works as intended in 5.0) and hardcore leveling (this setting really helps preserve parity with AI lords). Here's why: In VC, if you want difficulty, you want better parity between player and AI lord army composition. Always just install the latest version-all updates are full working releases, not patches.ĭifficulty settings: I highly recommend “Normal” campaign AI difficulty, “Hard” tactical AI, “hardcore” leveling and “hardcore” finance, for a balanced and challenging game. If you tweak VC yourself and want to preserve your own tweak choices (instead of using the included ones from the 2.0 changelog), use the module installation optional file, or use winmerge on the full install text documents. Backup your original files in case you want to remove the mod later. Installation: If you have not modded VC yourself, you can just drop the text files from the full install archive into your VC directory and overwrite. If you want to restore vanilla VC 2x as fast as realistic speeds, download the alternate full install version. IMPORTANT NOTE: Travel speeds are now realistic in the main download based on:ġ) mounted travel times between London and York vs speeds achieved in the Tevis cup Ģ) sea travel speeds from Ribe to London vs historical guesses at longboat speeds ģ) historical records of roman army marching speeds (couldn't find anything closer in time) Reddit Berserker changes for Balance Mod 4.0 discussion thread (over 100 comments, thanks everyone!): Reddit 4.0 release thread (including discussion of traits): Reddit EvilSquid bugfixes (included in 3.0) discussion thread: Nexus download page for additional versions: įeel free to comment here, or visit our discussion threads at other forums! VC Balance Mod Version 9.0, a saved game compatible modification for the latest release of Viking Conquest (2.036), including Bug Fixes by EvilSquid and Dark Age Village Names by Philippe at Bay
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |